The cinematic work in Driver has previously been described as "Goodfellas in the 70's," and for the most part we'd agree, as long as that statement comes with the disclaimer that it's in no way up to the movie's caliber. Overall the presentation is pretty decent, though it's obvious that the cut-scenes have been dumbed down a bit in video quality and are done entirely with pre-rendered models. As the game progresses, TK will find himself in 2006 (we'll spare you the details), where he'll need to pick up where he left off by boosting cars and making a new name for himself. As TK you'll need to manage your flow of vehicles, keep your connections tight, and lose the occasional blue boy brigade (also referred to as "cops" or "pigs" for you lesser filth out there) in high-speed chases around NYC. On the side, TK keeps scratch coming in by running the occasional odd-job setup or drug coup, taking time to head to the track after tuning up racers to earn cash in a more legit fashion. Players take the role of lead TK, as the hotshot driver builds connections throughout New York by drug running, escorting, and acting as a valet for pimps, dealers, and crime bosses. Driver: Parallel Lines is essentially a 1970's take on the world of Grand Theft Auto, mixed with some play modes and mechanics found in the age-old Driver series.
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